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Learn About Simulation Games What are Simulation Games? A simulation game is a video game which seeks to recreate some aspect or aspects of the real world. Thunderdome the final exam torrent download full.
This can mean anything from operating a vehicle, to organizing a business or sports franchise, to running the lives of a virtual family. The subject matter of simulation games varies greatly from game to game, but all simulations share a desire to accurately reproduce a complex activity or system in a virtual environment. The History of Simulation Games Because there are so many different subgenres of simulation games, it is best to look at the histories of each in turn. Perhaps the crown jewel of simulation games, at least in terms of influence and popularity, is Maxis’s SimCity (1989). Its creator, Will Wright, first hit upon the idea for a city simulator when he realized that he preferred the map-building feature of Raid on Bungling Bay more than playing the game itself. This preference for creation and planning over destruction is emblematic of the entire simulation genre. SimCity sought to recreate the challenges of urban planning, with factors such as power, zoning, transportation, taxation, crime, and natural disasters.
Four sequels of increasing complexity have followed over the years, the most recent being SimCity: Societies (2007), but the standard-bearer being the earlier SimCity 4 (2003). Various other city-building games have followed on SimCity’s success. Some, such as Caesar (1992) and Pharaoh (1999) by Impressions, feature historical settings; others, such as Outpost (1994) by Sierra are based on science fiction. PopTop’s Tropico (2001) and its two sequels feature a Caribbean “banana republic” setting.
CitiesXL (2009) by Monte Cristo, on the other hand, more closely adheres to SimCity’s contemporary format. In addition to spawning its own subgenre, SimCity became the first of many “Sim” games created by Maxis, which for a time in the 1990s was practically synonymous with the simulation game. SimEarth (1990) gave the player control over a young planet with the goal of guiding it to maturity.
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SimAnt (1991) depicted the life cycle of an ant colony. SimTower (1994) let players design their own skyscraper. A number of other, similar games were also released by Maxis.
All of these, however, and even SimCity itself, were eventually eclipsed by The Sims (2000), which simulates the lives of human beings. Players control what type of house their Sims live in, whom they marry, what their jobs are, and all other aspects of their lives. Addictive, fascinating, and offering an endless amount of variety, The Sims, together with its many expansion packs and sequels, has become the best-selling computer game franchise of all time.
Will Wright’s most recent effort, the ambitious Spore (2008), is at least partially a simulation game as well. Are an old and established genre, with roots in the golden age of arcade gaming. The first accurate sports simulation was Atari Football (1977), a two-player game which popularized the trackball as a controller. Soon countless varieties of sports games began appearing in arcades and on home gaming systems. The computer game Earl Weaver Baseball (1987) was a major step forward in realistic sport simulation: players did not just control a team for a single game, but for an entire season. In one mode of play, the team could be controlled from the perspective of the manager, rather than the athletes.