Fsx Dirk Stuck Design Storch 156c Aircraft
So.I've installed the add-on. I think the answer to your question is rather simple: the traffic is controlled by your ground traffic slider BUT if the airport has DEFAULT no groundtraffic, the chance that you will have traffic with this add on on the same airport is very small. You need a scenery tool to add (ground) parking spots and a traffic network. This post explains a few things: Understand that FSX has four different types of vehicles, only one of which is really AI.
The fieseler fi 156 storch stork was a small german liaison aircraft built by fieseler before and during world war ii,. Dirk stuck from germany has released a fieseler storch for fsx. Fiesler storch pilots notes design fur flugsimulation. Yes, a Fieseler Storch Fi-156 for FSX. No, let me rephrase that. The most realistic Fieseler Storch for FSX on the market today! A replica of the model still flying in the US, owned by Kermit Weeks of the Fantasy of Flight in Florida. This FSX package contains the following 10 models and variations of the Fieseler Storch Fi-156C.
That is ships which can be set to an AI plan. This is different from the way we use AFCAD to create long taxi routes for AI ships in harbors and such in FS2004.
The ships in FSX will travel around land masses on their routing. They travel much longer distances than we can create with AFCAD. There is a separate type of water surface small boat traffic which appears is based upon specific harbors across the world.
I'm not sure exactly how to create/ manage that traffic, but the Fly Tampa St Martin is an excellent example of what can be done in FS2004 and FSX. 2) Road vehicles - those on the highways are a function of the AI slider and the type of highway. You can only alter their density, and you can only alter the route by creating the special highways in FS. 3) Airport vehicles 3.A.) Fuel trucks - you create 'Vehicle' parking spots on FSX airports, and a taxi link from the parking spot to the taxi network.
You cannot control the fuel truck schedule, but it will arrive at each AI aircraft before departure as part of the pre-flight phase, and each AI aircraft as part of the post-flight phase. If you are not very careful in building an airport with fuel trucks in all parking areas, and a road network for them to use, the fuel trucks will use aircraft taxiways and runways, delaying AI traffic and the user aircraft. This is the worst feature of the default FSX airports because the number of fuel trucks is completely inadequate for the number of parking spots. There are also only fuel trucks for GATE parking, but the fuel trucks serve all AI aircraft. This results in a que for service which can be 30 minutes or longer at some airports. Programma proverki znanij bondarenko ekzamen versiya tv.